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Surface-Stable Fractal Dithering for Blender

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Surface-Stable Fractal Dithering for Blender

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You when you're creating shading using only a black fineliner pen by putting the lines closer together?

You know when you want to re-create that in 3D but you have the problem that as the objects go farther away the lines of the texture get smaller and smaller? And it's not like you're pen gets thinner as the object moves farther away?

Surfice Stable Fractal Dithering was invented by Runevision. I have mearly brought it to Blender.
https://www.youtube.com/watch?v=HPqGaIMVuLs

This is a group of Blender materials that solve that. Eevee only I'm afraid.

If you have an asset Lib set up, just drop the Blend file into it.... otherwise have a look at https://www.youtube.com/shorts/uZel6YjK8jY

I would encourage you to mod the materials after bringing them into your Blender file. I will make a video tutorial soon.

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